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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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      <li class="navelem"><a class="el" href="namespace_r_r_r_s_roguelike.html">RRRSRoguelike</a>      </li>
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<h1>RRRSRoguelike.Entities.Creature Member List</h1>  </div>
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This is the complete list of members for <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a354c30fb458a41171e5387c22beb677a">Alive</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a6d8c4aa891af9de08f49411b062d808f">CalculateBestMove</a>(Point target)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a77a97318328c280453ec2f3a2859f7fa">Creature</a>()</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#aeca04f991faa163f88fd541cdcfe66b0">Creature</a>(string imageCharacter, ConsoleColor color, Point position)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#ade4e1dc4dc205410f8b112f1da0ef68e">CreatureDeadEvent</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a626d6602b7b8845bd80b9d02a9c8cb0b">CreatureDeadHandler</a>(Object sender)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a05e484cd835df4c17fe8ad1f4af05163">Hits</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ad68634072d00f673423108fc3e058682">Initialize</a>(int x, int y)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a34211a6b1e52d06ac10566a9f4744706">IsVisuallySimilar</a>(Tile tile)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#afac6a7563b6c3157cfe46668ee13ffd0">Kill</a>(Creature creature)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#af2e7b23a5122c0754b79e15f73278c9d">Move</a>(Point point, Direction direction, int distance)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#acc4237af8a054c84255c60dbfb6d809b">Moves</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">Position</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a4e080a234611722656b07319db2a8e4e">Tile</a>()</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a9ace7f2537a9ae56de3e35d13636da6b">Tile</a>(int x, int y)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#aa1bae4ff2aafae98b559ae9641e9619a">Tile</a>(Point point)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#abba8a4ec39519f139382000a13892dcc">Tile</a>(string imageCharacter, ConsoleColor color, Point position)</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">TileData</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a></td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td></td></tr>
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